DM2212 Programming Physics - 2007 S1
16/April - 12/August 2007. Digital Entertainment Technology, NYP, Singapore.
| Module leader: | Miss Dioselin Gonzalez Second Life: Chica Digital dioselin "at" gmail.com Office: M.509 Phone: 6550-1811 |
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| Tutors: | Mr. Anthony Chong anthony_chong "at" nyp.gov.sg Office: M.532 Phone: 6550-1658 |
Mr. Eugene Goh eugene "at" e-goh.com http://www.e-goh.com |
Mr. Gibson Tang gibtang "at" gmail.com |
Synopsis
Many realistic effects are governed by Newtonian physics. This module builds upon the introduction to Newtonian physics taught in Mathematics 2. It teaches students how to apply these equations to recreate realistic movement in a discrete time simulation by translating kinematics and dynamics equations into source code.
Grading
There will be 2 written tests and 3 project assignments.
| Test 1 | 25% |
| Test 2 | 25% |
| Assignment 1 | 15% |
| Assignment 2 | 15% |
| Assignment 3 | 20% |
Recommended textbooks
- Any intro to physics/newtonian physics/mechanics book.
- Bejamin Crowell, 2007. Newtonian Physics, rev 4th.
- Wendy Stahler. Beginning math and physics for game programmers. New Riders, 2004.
"In physics, you don't have to go around making trouble for yourself - nature does it for you." -- Frank Wilczek