>>About me

 

Skills summary

3D and virtual reality software engineer (C++, OpenGL, VRJuggler, OSG, OpenSG)

I am a Software Engineer with a professional background focused on interactive, 3D and virtual reality applications. My experience includes system design: determining requirements, designing modules and inter-module communication as well as implementation. My career goal is to offer these skills to create interesting graphic systems that provide interactive user experiences.

I was born in Venezuela, South America where I earned a CumLaude degree in Computer Engineering from Simon Bolivar University, with specialization on computer graphics (C/C++, OpenGL) and DB architecture and administration (SQL programming, Oracle, MS SQLServer, Sybase).  On May 2005 I earned a Master of Science degree from Purdue University; thesis work was developing a toolkit for collaborative virtual reality (C/C++, Python, VRJuggler, OSG).

From 2003 to 2006 I worked in the Envision Center for Data Perceptualization at Purdue doing research on collaborative virtual reality. Then, for 2 years I was a lecturer in Singapore's Nanyang Polytechnic where I taught 3D and network programming for games. From December 2007 to November 2009 I was a research scientist at University of Louisiana at Lafayette, where I worked on virtual reality programming and research within the CREATE group (Creative Research for Experiences with Advanced Technological Environments).

Previous working experience includes multimedia programming; video digitizing; training; eCRM consulting; administration of digital ad insertion system for cable networks; Unix Oracle and Sybase RDBMS administration; software support.